(Unity) HOWTO : Enabling Roll-A-Ball in new Scenes

The “stage_1” scene that you downloaded in the first Unity tutorial comes pre-loaded for Roll-A-Ball gameplay to work. What if you wish to create a new scene and get your ball rolling in it?

Follow this brief demonstration video to enable any scene with Roll-A-Ball gameplay.

The steps are roughly–

  • Copy-paste the “Player”, “GameplayCamera”, and “_uScript” gameobjects from your previous scene to your new scene.
  • Delete the pre-existing camera in your new scene (probably called “Main Camera”). If this camera exists, it will prevent the player from seeing through the Gameplay Camera.
  • Click the Gameplay Camera gameobject and look in the inspector. We need to make sure that its “follow_target_heightonly” component has its “target” property set to the player gameobject (so that it knows to follow the player instead of something else or nothing at all).
  • Move the objects around to your favorite starting locations!

…And play the game!

Updated: